Make Your Own Ray Tracing GPU with FPGA

By Owen

議題

Make Your Own Ray Tracing GPU with FPGA

TR 510 [[ new Date( '2023-07-29 03:20:00+00:00' ).toLocaleDateString('ja', {year: 'numeric', month: '2-digit', day: '2-digit'}) ]] [[ new Date( '2023-07-29 03:20:00+00:00' ).toLocaleTimeString('zh-Hant', {hour12: false, hour: '2-digit', minute:'2-digit'}) ]] ~ [[ new Date( '2023-07-29 03:50:00+00:00' ).toLocaleTimeString('zh-Hant', {hour12: false, hour: '2-digit', minute:'2-digit'}) ]] zh-tw
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When FPGA became affordable, everyone can create his own chip easily nowadays. There are many open sourced FPGA projects on the Internet so even a non-experience software engineer can make their own chip easily.

In this session, I will introduce the basic concepts and resources for the audiences who want to learn how to make their own chip. I will also introduce the basic concepts behinds my open sourced ray tracing GPU project.

講者

Owen

Owen

I have 20+ years’ experience on game and GPU industry. Currently I am working for Arm's GPU team and interested in any topics about computer graphics.

Miscellaneous Open Source Topics 各種開源議題 QYPYUG general (30mins)