議程簡介
很多人以為,只要把資料放出來、公開在網路上、和人協作,就是所謂的「開源」。但其實開源是有定義的,而我們也很有幸可以參考其他人的討論,對開源設計有一個初步的想望。
在這個議程中,我們希望邀請有興趣的同好一起來討論「開源」文化走進設計時,會怎麼發展,會遇到什麼樣的限制。
FOSDEM 2020 議程:
https://archive.fosdem.org/2020/schedule/event/what_are_we_talking_about_when_we_say_open_design/
參考先前 COSCUP 議程組對於 Open Source Design 討論的文件,設計領域的開源應包含以下至少其一:
- 使用開源軟體作為設計工具
- 採用他人以自由/開源授權條款發表的素材
- 檔案使用開放檔案格式儲存散佈,其定義為至少有一個自由/開源軟體可正確開啟、非由單一廠商私自訂立的格式
- 設計成品以開放/自由的授權條款發表,授權大眾使用
Many people think that just by releasing data, making it public on the Internet, and collaborating with others is what "open source" means. However, open source does have a definition, and we are fortunate to have references to other people's discussions1 that give us a preliminary idea2 of open source design.
In this session, we hope to invite interested peers to discuss how "open source" culture is developing in design, and what limitations it may encounter.
FOSDEM 2020 議程:
https://archive.fosdem.org/2020/schedule/event/what_are_we_talking_about_when_we_say_open_design/
Referring to the COSCUP program committee's discussion on Open Source Design, open source in the field of design should include at least one of the following:
- Use open source software as a design tool.
- Use materials published under free/open licenses by others.
- Use open file formats for storage and distribution, defined as formats that can be correctly opened by at least one free/open source software and are not created solely by a single vendor.
- Publish design work under an open/free license, authorizing public use.